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 World in Conflict Silver Edition

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Respecta Regulamentul: : World in Conflict Silver Edition 111010
Stare de spirit : World in Conflict Silver Edition 1zejfqg
Mesaje : 600
Data de inscriere : 22/07/2011
Varsta : 26
Localizare : Baia Mare

World in Conflict Silver Edition Empty
MesajSubiect: World in Conflict Silver Edition   World in Conflict Silver Edition EmptySam Iul 23, 2011 10:12 am

WORLD IN CONFLICT
Rating - 9.5 Spectacular

It goes
without saying that it's a good thing World War III didn't erupt between
the United States and the now-defunct Soviet Union. For many of us who
were children during the Cold War, the fear of being annihilated in a
nuclear conflict was very real. So it's a bit strange now that we can
look back at that era and have the luxury of imagining what could have
been. Or we can play World in Conflict, Sierra and Massive
Entertainment's incredible new real-time strategy game. This isn't your
standard RTS game, as World in Conflict doesn't follow the familiar
model of resource gathering, base building, and swarming armies.
Instead, it feels almost like an action game masquerading as a strategy
game, and it offers up a relentlessly fun and amazing new approach to
the genre, one that works in single-player and even more so in
multiplayer.

.
World in Conflict is set in an
alternate-history version of 1989. Instead of the Berlin Wall falling
and communism collapsing, the Soviet Union launches an assault on
Western Europe, and the United States rushes its forces in to aid its
Western allies. Four months into the conflict, after the US Navy has
been attrited down, the USSR launches a surprise invasion in Seattle and
pushes inland. In the 14-mission single-player campaign, you play as a
company commander who is part of the meager US defense; there is no
campaign from the Soviet perspective, though you can play as the Red
Army in multiplayer. However, the campaign twists and weaves, letting
you experience a sample of the European conflict, battle in remote areas
of the Soviet Union, and bring the fight to New York City.

Yes,
the story is a bit far-fetched, but World in Conflict does a great job
of making the implausible seem believable. That's partly due to the
excellent storytelling, which is spearheaded by pitch-perfect narrator
Alec Baldwin. He's backed up by a great voice acting cast that brings
the principle and secondary characters to life, along with a story that
offers up emotional and sometimes humorous vignettes from a world at
war. For instance, you'll hear a soldier's futile battle against Army
bureaucracy, the phone conversation of a husband and wife, and the
deliberations of the president and his top military advisors. While
there's a small misstep or two, such as a gospel song in the weirdest of
places, the game effectively tugs at your heartstrings, which is rare
for a strategy game, especially when it concerns the fate of one
character whom you presume to be entirely one-dimensional but isn't.
Some of these vignettes are conveyed through in-game cutscenes, while
others are delivered through graphic-novel-style drawings. World in
Conflict also features some incredible prerendered cutscenes that are so
good you actually wish there were more of them.

This isn't a
hardcore wargame or simulation. There are far too many gameplay
abstractions for that, from being able to air-drop reinforcements on the
battlefield within seconds to repairing equipment almost instantly.
Instead, World in Conflict is thrilling game about destruction. You get
to unleash all the firepower of modern military units on an open
battlefield, but you also get to experience the challenges of combined
arms warfare. That's because the game has a great rock-paper-scissors
combat system that captures the vicious circle of war. Tanks can kill
tanks and other vehicles well, but aren't so good against infantry.
Artillery can kill infantry easily, but aren't so good against tanks.
Helicopters can knock out vehicles well, but are vulnerable to infantry
and antiaircraft units. It's a constant chess match about what you need
to bring to battle and how you use it. The game is also smart enough to
limit the number of units you can control. Instead of commanding the
entire battlefield, you'll have only a relative handful of units.

Then
there's the game's excellent resource system. You're given a pool of
reinforcement points that you can use to purchase units. Naturally, the
powerful units cost a lot more than weaker ones, so you've got to choose
quantity over quality. But it goes a bit deeper than that, as different
classes of units have different abilities. For instance, light
helicopters are some of the best scouts in the game, able to locate
enemies from a distance, but they're extremely vulnerable. Medium
helicopters are able to shoot down other helicopters with their
air-to-air missiles, but they don't do a lot of damage to armor. Heavy
helicopters can eat tanks for breakfast, but aren't effective against
other helicopters. So while your initial inclination might be to load up
on heavy choppers and go after enemy armor, a wise player recognizes
that there are many roles to play on the battlefield. If your units are
destroyed, their cost is slowly refunded back into your reinforcement
pool, so you can order up replacements, although veteran units are more
effective, giving you an incentive to keep your experienced units alive
as long as possible., because World in Conflict can also ratchet up the
pressure by tossing in time limits. For instance, you might have to
seize a town in less than 45 minutes, or achieve another objective in
far less time. The margins for error are much smaller when you're
working under a deadline.


It goes without saying that it's a
good thing World War III didn't erupt between the United States and the
now-defunct Soviet Union. For many of us who were children during the
Cold War, the fear of being annihilated in a nuclear conflict was very
real. So it's a bit strange now that we can look back at that era and
have the luxury of imagining what could have been. Or we can play World
in Conflict, Sierra and Massive Entertainment's incredible new real-time
strategy game. This isn't your standard RTS game, as World in Conflict
doesn't follow the familiar model of resource gathering, base building,
and swarming armies. Instead, it feels almost like an action game
masquerading as a strategy game, and it offers up a relentlessly fun and
amazing new approach to the genre, one that works in single-player and
even more so in multiplayer.


World in Conflict brings World War III to life on your desktop.
World
in Conflict is set in an alternate-history version of 1989. Instead of
the Berlin Wall falling and communism collapsing, the Soviet Union
launches an assault on Western Europe, and the United States rushes its
forces in to aid its Western allies. Four months into the conflict,
after the US Navy has been attrited down, the USSR launches a surprise
invasion in Seattle and pushes inland. In the 14-mission single-player
campaign, you play as a company commander who is part of the meager US
defense; there is no campaign from the Soviet perspective, though you
can play as the Red Army in multiplayer. However, the campaign twists
and weaves, letting you experience a sample of the European conflict,
battle in remote areas of the Soviet Union, and bring the fight to New
York City.
Yes, the story is a bit far-fetched, but World in Conflict
does a great job of making the implausible seem believable. That's
partly due to the excellent storytelling, which is spearheaded by
pitch-perfect narrator Alec Baldwin. He's backed up by a great voice
acting cast that brings the principle and secondary characters to life,
along with a story that offers up emotional and sometimes humorous
vignettes from a world at war. For instance, you'll hear a soldier's
futile battle against Army bureaucracy, the phone conversation of a
husband and wife, and the deliberations of the president and his top
military advisors. While there's a small misstep or two, such as a
gospel song in the weirdest of places, the game effectively tugs at your
heartstrings, which is rare for a strategy game, especially when it
concerns the fate of one character whom you presume to be entirely
one-dimensional but isn't. Some of these vignettes are conveyed through
in-game cutscenes, while others are delivered through
graphic-novel-style drawings. World in Conflict also features some
incredible prerendered cutscenes that are so good you actually wish
there were more of them.

This isn't a hardcore wargame or
simulation. There are far too many gameplay abstractions for that, from
being able to air-drop reinforcements on the battlefield within seconds
to repairing equipment almost instantly. Instead, World in Conflict is
thrilling game about destruction. You get to unleash all the firepower
of modern military units on an open battlefield, but you also get to
experience the challenges of combined arms warfare. That's because the
game has a great rock-paper-scissors combat system that captures the
vicious circle of war. Tanks can kill tanks and other vehicles well, but
aren't so good against infantry. Artillery can kill infantry easily,
but aren't so good against tanks. Helicopters can knock out vehicles
well, but are vulnerable to infantry and antiaircraft units..


Destruction has rarely looked so good.

Then
there's the game's excellent resource system. You're given a pool of
reinforcement points that you can use to purchase units. Naturally, the
powerful units cost a lot more than weaker ones, so you've got to choose
quantity over quality. But it goes a bit deeper than that, as different
classes of units have different abilities. For instance, light
helicopters are some of the best scouts in the game, able to locate
enemies from a distance, but they're extremely vulnerable. Medium
helicopters are able to shoot down other helicopters with their
air-to-air missiles, but they don't do a lot of damage to armor. Heavy
helicopters can eat tanks for breakfast, but aren't effective against
other helicopters. So while your initial inclination might be to load up
on heavy choppers and go after enemy armor, a wise player recognizes
that there are many roles to play on the battlefield. If your units are
destroyed, their cost is slowly refunded back into your reinforcement
pool, so you can order up replacements, although veteran units are more
effective, giving you an incentive to keep your experienced units alive
as long as possible.

The nice thing about this system is that it
effectively gives you an unlimited number or resources and units to work
with, so it's fairly forgiving to nontraditional strategy gamers. If
that seems a bit easy, don't worry, because World in Conflict can also
ratchet up the pressure by tossing in time limits. For instance, you
might have to seize a town in less than 45 minutes, or achieve another
objective in far less time. The margins for error are much smaller when
you're working under a deadline.



INSTALL NOTES:
1. Unrar.
2. Burn or mount with Daemon tools.
3. Install the game. Use the keygen located in the Crack dir on the DVD.
4. Copy the cracked executable located in the \Crack directory on the DVD to your installation directory.
5. Play the game.


INSTRUCTIONS:
1. Extract ISO and mount on Daemon's Tool
2. Run install and put in one of the serial numbers included in the NFO
3. Finish install and click quit instead of play!
4. Go to my computer and on the Drive that the ISO is mounted on and search for "crack"
5. Copy files from inside the folder into the World in Conflict Folder in your C:\
6. Then double click the exe file or shortcut on your desktop and Enjoy!



SYSTEM REQUIREMENTS:

Minimum system requirements:
- CPU: 2.0 GHz (2.2 GHz required for Windows Vista)
- RAM: 512 MB (Windows Vista requires 1 GB)
- Hard drive: 8GB of free hard drive space
-
Video card: 128MB 3D 100% DirectX 9.0c compatible video card (DX9 min
card - GeForce 6600 GT and above DX10 min card GeForce 8500 and above )


Recommended system requirements:
- CPU: 2.5 GHz dual core or better is recommended
- RAM: 1GB for XP; 1.5GB for Vista is recommended
- Hard drive: 8GB of free hard drive space
-
Video card: 256 MB 100% DirectX 9.0c compatible video card (DX9 min
card - GeForce 7600 GT and above DX10 min card GeForce 8600 and above )

{44 files = 4.02GB}{ISO}{RAR}{RS}

rapidshare.com wic.part01.rar
rapidshare.com wic.part02.rar
rapidshare.com wic.part03.rar
rapidshare.com wic.part04.rar
rapidshare.com wic.part05.rar
rapidshare.com wic.part06.rar
rapidshare.com wic.part07.rar
rapidshare.com wic.part08.rar
rapidshare.com wic.part09.rar
rapidshare.com wic.part10.rar
rapidshare.com wic.part11.rar
rapidshare.com wic.part12.rar
rapidshare.com wic.part13.rar
rapidshare.com wic.part14.rar
rapidshare.com wic.part15.rar
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rapidshare.com wic.part41.rar
rapidshare.com wic.part42.rar
rapidshare.com wic.part43.rar
rapidshare.com wic.part44.rar


Password = zor

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